//
// Created by vladislav on 10/21/22.
//

#ifndef AR_SHOP_PLANE_H
#define AR_SHOP_PLANE_H

#include <GLES2/gl2.h>
#include "loader.h"

namespace PlaneShader {
  static const GLuint vPositionAttrIndex = 0;

  GLuint compile();
}

#endif //AR_SHOP_PLANE_H
